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-rw-r--r--src/imgui_ui.cpp2
-rw-r--r--src/imgui_ui_viewport.cpp447
-rw-r--r--src/include/all.h2
-rw-r--r--src/include/my_math.h6
-rw-r--r--src/layer.cpp55
-rw-r--r--src/main.cpp2
-rw-r--r--src/prenderer.cpp9
7 files changed, 191 insertions, 332 deletions
diff --git a/src/imgui_ui.cpp b/src/imgui_ui.cpp
index 727514b..7c8adf9 100644
--- a/src/imgui_ui.cpp
+++ b/src/imgui_ui.cpp
@@ -11,8 +11,6 @@ ImGui_File(project_data *File, project_state *State, memory *Memory, ImGuiIO io,
ImGui::Text("%s: %hu", "Layers", File->Layer_Count);
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
- ImGui::SliderFloat("aaa", &aaa, -10, 10);
-
if (ImGui::IsKeyPressed(ImGuiKey_Backspace)) {
// TODO(fox): Delete sources code!
diff --git a/src/imgui_ui_viewport.cpp b/src/imgui_ui_viewport.cpp
index 601b0f4..c846c7e 100644
--- a/src/imgui_ui_viewport.cpp
+++ b/src/imgui_ui_viewport.cpp
@@ -222,172 +222,6 @@ ImGui_Viewport_BrushUI(project_state *State, memory *Memory, ImVec2 ViewportMin,
}
}
-#if 0
-static void
-ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Memory, ui *UI, ImGuiIO &io, ImDrawList *draw_list,
- v2 Min, v2 Max, ImVec2 ViewportMin, uint32 CompWidth, uint32 CompHeight, uint16 *SortedKeyframeArray)
-{
- interact_transform *Interact = (interact_transform *)&State->Interact_Offset[0];
-
- v2 InteractMin = Min;
- v2 InteractMax = Max;
- real32 Rad = 0;
- real32 Scale = 1;
-
-
- if (State->Interact_Active == interact_type_viewport_transform_gizmo) {
- InteractMin = Interact->Min + Interact->Position;
- InteractMax = Interact->Max + Interact->Position;
- Rad = Interact->Radians;
- Scale = Interact->Scale;
- }
-
- v2 BoxLength = InteractMax - InteractMin;
- v2 Center = InteractMax - (BoxLength/2);
-
- real32 Point0X = Center.x - InteractMin.x;
- real32 Point0Y = Center.y - InteractMin.y;
-
- v2 XAxis = (Point0X * Scale)*V2(cos(Rad), sin(Rad));
- v2 YAxis = (Point0Y * -Scale)*V2(sin(Rad), -cos(Rad));
-
- // Points are clockwise starting from the top left.
- real32 X0 = -XAxis.x - YAxis.x + Center.x;
- real32 Y0 = -XAxis.y - YAxis.y + Center.y;
- real32 X1 = X0 + XAxis.x*2;
- real32 Y1 = Y0 + XAxis.y*2;
- real32 X2 = X1 + YAxis.x*2;
- real32 Y2 = Y1 + YAxis.y*2;
- real32 X3 = X2 - XAxis.x*2;
- real32 Y3 = Y2 - XAxis.y*2;
-
- // Midway points.
- real32 Mid_X0 = X0 + XAxis.x;
- real32 Mid_Y0 = Y0 + XAxis.y;
- real32 Mid_X1 = X1 + YAxis.x;
- real32 Mid_Y1 = Y1 + YAxis.y;
- real32 Mid_X2 = X2 - XAxis.x;
- real32 Mid_Y2 = Y2 - XAxis.y;
- real32 Mid_X3 = X3 - YAxis.x;
- real32 Mid_Y3 = Y3 - YAxis.y;
-
- ImVec2 CompScale = UI->CompZoom / ImVec2(CompWidth, CompHeight);
-
- ImVec2 P[4];
- P[0] = ImVec2(X0, Y0)*CompScale + UI->CompPos;
- P[1] = ImVec2(X1, Y1)*CompScale + UI->CompPos;
- P[2] = ImVec2(X2, Y2)*CompScale + UI->CompPos;
- P[3] = ImVec2(X3, Y3)*CompScale + UI->CompPos;
-
- ImVec2 Mid_P[4];
- Mid_P[0] = ImVec2(Mid_X0, Mid_Y0)*CompScale + UI->CompPos;
- Mid_P[1] = ImVec2(Mid_X1, Mid_Y1)*CompScale + UI->CompPos;
- Mid_P[2] = ImVec2(Mid_X2, Mid_Y2)*CompScale + UI->CompPos;
- Mid_P[3] = ImVec2(Mid_X3, Mid_Y3)*CompScale + UI->CompPos;
-
- if (State->Interact_Active == interact_type_viewport_transform_gizmo) {
- ImU32 wcol = ImGui::GetColorU32(ImGuiCol_Text);
- draw_list->AddLine(P[0], P[1], wcol, 2.0f);
- draw_list->AddLine(P[1], P[2], wcol, 2.0f);
- draw_list->AddLine(P[2], P[3], wcol, 2.0f);
- draw_list->AddLine(P[3], P[0], wcol, 2.0f);
- }
-
- v2 XAxis2 = (BoxLength*CompScale.x)*V2(cos(Rad), sin(Rad));
- v2 YAxis2 = (BoxLength*CompScale.y)*V2(sin(Rad), -cos(Rad));
-
- v2 XAxisPerp = (1.0f / LengthSq(XAxis))*XAxis;
- v2 YAxisPerp = (1.0f / LengthSq(YAxis))*YAxis;
-
- // real32 LocalX = ((io.MousePos.x - UI->CompPos.x) - Center.x) ;
- // real32 LocalY = ((io.MousePos.y - UI->CompPos.y) - Center.y) ;
- layer_transforms BoxTransforms = { Center.x, Center.y, 0.5, 0.5, (real32)(Rad / (PI / 180)), Scale };
- v2 LayerPoint = Transform_ScreenSpaceToLocal(BoxTransforms, CompWidth, CompHeight, BoxLength.x, BoxLength.y, UI->CompPos, UI->CompZoom, ViewportMin, io.MousePos);
-
- real32 U = LayerPoint.x / BoxLength.x;
- real32 V = LayerPoint.y / BoxLength.y;
-
- bool32 OtherActions = ImGui::IsKeyDown(ImGuiKey_Z);
- real32 FontSize = ImGui::GetFontSize() * 3;
- real32 Delta = io.MouseDelta.x + io.MouseDelta.y;
-
- ImVec2 Screen_Center = IV2(Center)*CompScale + UI->CompPos;
-
- char *Buttons[] = { "##position", "##rotation", "##scale" };
- for (int i = 0; i < 3; i++) {
- ImGui::SetCursorScreenPos(Screen_Center + ImVec2(i*FontSize, i*FontSize));
- ImGui::Button(Buttons[i], ImVec2(FontSize, FontSize));
- bool32 IsActivated = ImGui::IsItemActivated();
- bool32 IsActive = ImGui::IsItemActive();
- bool32 IsDeactivated = ImGui::IsItemDeactivated();
- if (IsActivated) {
- State->Interact_Active = interact_type_viewport_transform_gizmo;
- *Interact = {};
- Interact->Min = Min;
- Interact->Max = Max;
- }
- if (IsActive && Delta != 0.0f) {
- v2 Increase = V2(io.MousePos - io.MouseClickedPos[0]);
- if (i == 0) {
- Interact->Position = Increase;
- } else if (i == 1) {
- real32 LocalX = (io.MousePos.x - UI->CompPos.x)/CompScale.x - InteractMin.x - (BoxLength.x/2);
- real32 LocalY = (io.MousePos.y - UI->CompPos.y)/CompScale.y - InteractMin.y - (BoxLength.y/2);
- v2 SlopeDot = V2(BoxLength.x, BoxLength.y);
-
- real32 Slope_Mouse = LocalY/LocalX;
-
- real32 Slope_Corner = BoxLength.y / BoxLength.x;
- real32 Slope_Flipped = -BoxLength.x / BoxLength.y;
- real32 Dot = LocalX * SlopeDot.x + LocalY * SlopeDot.y;
-
- Interact->Radians = atan((Slope_Mouse - Slope_Corner) / (1 + Slope_Mouse * Slope_Corner));
- real32 ExtraRadians2 = atan((Slope_Mouse - Slope_Flipped) / (1 + Slope_Mouse * Slope_Flipped));
-
- if (Dot < 0) {
- if (Interact->Radians < 0) {
- Interact->Radians = (90 * (PI / 180)) + ExtraRadians2;
- } else {
- Interact->Radians = (-90 * (PI / 180)) + ExtraRadians2;
- }
- }
- } else if (i == 2) {
- real32 StartX = (io.MouseClickedPos[0].x - UI->CompPos.x)/CompScale.x - InteractMin.x - (BoxLength.x/2);
- real32 StartY = (io.MouseClickedPos[0].y - UI->CompPos.y)/CompScale.y - InteractMin.y - (BoxLength.y/2);
- real32 LocalX = (io.MousePos.x - UI->CompPos.x)/CompScale.x - InteractMin.x - (BoxLength.x/2);
- real32 LocalY = (io.MousePos.y - UI->CompPos.y)/CompScale.y - InteractMin.y - (BoxLength.y/2);
- real32 Normalized = LocalX / StartX;
- if (Normalized < 0.0f)
- Normalized = 0.0f;
- Interact->Scale = Normalized;
- // printf("Local X: %.2f\n", Normalized);
- } else {
- Assert(0);
- }
- }
- if (IsDeactivated) {
- Assert(State->Interact_Active == interact_type_viewport_transform_gizmo);
- int h = 0, c = 0, i = 0;
- History_Entry_Commit(Memory, "Transform layers");
- while (Block_Loop(Memory, F_Layers, File->Layer_Count, &h, &c, &i)) {
- block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, i);
- if (Layer->IsSelected == 1) {
- History_Action_Swap(Memory, F_Layers, sizeof(Layer->x.CurrentValue), &Layer->x.CurrentValue);
- History_Action_Swap(Memory, F_Layers, sizeof(Layer->y.CurrentValue), &Layer->y.CurrentValue);
- History_Action_Swap(Memory, F_Layers, sizeof(Layer->scale.CurrentValue), &Layer->scale.CurrentValue);
- History_Action_Swap(Memory, F_Layers, sizeof(Layer->rotation.CurrentValue), &Layer->rotation.CurrentValue);
- Transform_ApplyInteractive(*(interact_transform *)&State->Interact_Offset[0], &Layer->x.CurrentValue, &Layer->y.CurrentValue, &Layer->rotation.CurrentValue, &Layer->scale.CurrentValue);
- }
- }
- History_Entry_End(Memory);
- State->Interact_Active = interact_type_none;
- *Interact = {};
- State->UpdateFrame = true;
- }
- }
-}
-#endif
-
static real32
T_AreaAtAngle(int PointCount, v2 *PointData, v2 Center, real32 Rotation, v2 *CurrentMin, v2 *CurrentMax)
{
@@ -448,7 +282,8 @@ T_FindBestFit(int PointCount, v2 *PointData, v2 *Center, v2 *NewCenter, v2 *Best
static void
ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Memory, ui *UI, ImGuiIO &io, ImDrawList *draw_list,
- int *PointCount, v2 *PointData, ImVec2 ViewportMin, uint32 CompWidth, uint32 CompHeight, uint16 *SortedKeyframeArray)
+ int *PointCount, v2 *PointData, ImVec2 ViewportMin, uint32 CompWidth, uint32 CompHeight,
+ sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 *SortedKeyframeArray)
{
interact_transform *Interact = &State->Interact_Transform;
@@ -458,7 +293,6 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me
real32 Rad2 = 0;
real32 Scale = 1;
- aaa += 0.02;
if (Interact->Min.x == 0.0f) {
T_FindBestFit(*PointCount, PointData, &Interact->OGCenter, &Interact->NewCenter, &Interact->Min, &Interact->Max, &Interact->RadianOffset);
// Interact->RadianOffset +=
@@ -466,52 +300,62 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me
}
if (Interact->Min.x != 0.0f) {
- InteractMin = Interact->Min + Interact->Position;
- InteractMax = Interact->Max + Interact->Position;
+ InteractMin = Interact->Min;
+ InteractMax = Interact->Max;
Rad = Interact->RadianOffset;
Rad2 = Interact->Radians;
Scale = Interact->Scale;
}
real32 Angle = Interact->RadianOffset / (PI / 180);
- DebugWatchVar("Rad", &Interact->Radians, d_float);
- DebugWatchVar("bestangle", &Angle, d_float);
+ // DebugWatchVar("Rad", &Interact->Radians, d_float);
+ // DebugWatchVar("bestangle", &Angle, d_float);
v2 BoxLength = InteractMax - InteractMin;
v2 Center = Interact->OGCenter;
- v2 PosL[4] = {};
- v2 PosS[4] = { InteractMin, V2(InteractMax.x, InteractMin.y), InteractMax, V2(InteractMin.x, InteractMax.y) };
+ v2 PosL[8] = {};
+ v2 PosS[8] = { InteractMin, V2(InteractMax.x, InteractMin.y),
+ InteractMax, V2(InteractMin.x, InteractMax.y),
+ InteractMin + V2(BoxLength.x * 0.5, 0), InteractMin + V2(0, BoxLength.y * 0.5),
+ InteractMax - V2(BoxLength.x * 0.5, 0), InteractMax - V2(0, BoxLength.y * 0.5) };
v2 LocalCenter = InteractMax - (BoxLength/2);
+
+ // NOTE(fox): There's two transformations we need to do: the best-fit
+ // bounding box transformed from the center of the 0 degree bounding box,
+ // and then the Interactive rotation based on the center of the best-fit
+ // bounding box _at its new position_.
v2 NewCenter = {};
{
real32 Point0X = LocalCenter.x - Center.x;
real32 Point0Y = LocalCenter.y - Center.y;
- v2 XAxis = (Point0X * Scale)*V2(cos(Rad), sin(Rad));
- v2 YAxis = (Point0Y * Scale)*V2(sin(Rad), -cos(Rad));
+ v2 XAxis = (Point0X * 1.0f)*V2(cos(Rad), sin(Rad));
+ v2 YAxis = (Point0Y * 1.0f)*V2(sin(Rad), -cos(Rad));
v2 Pos = XAxis + YAxis;
NewCenter.x = Center.x + Pos.x;
NewCenter.y = Center.y + Pos.y;
}
- for (int i = 0; i < 4; i++) {
+ for (int i = 0; i < 8; i++) {
real32 Point0X = PosS[i].x - Center.x;
real32 Point0Y = PosS[i].y - Center.y;
- v2 XAxis = (Point0X * Scale)*V2(cos(Rad), sin(Rad));
- v2 YAxis = (Point0Y * Scale)*V2(sin(Rad), -cos(Rad));
+ v2 XAxis = (Point0X * 1.0f)*V2(cos(Rad), sin(Rad));
+ v2 YAxis = (Point0Y * 1.0f)*V2(sin(Rad), -cos(Rad));
v2 Pos = XAxis + YAxis;
PosL[i].x = Center.x + Pos.x;
PosL[i].y = Center.y + Pos.y;
{
Point0X = PosL[i].x - NewCenter.x;
Point0Y = PosL[i].y - NewCenter.y;
- XAxis = (Point0X * Scale)*V2(cos(Rad2), sin(Rad2));
+ XAxis = (Point0X * Scale)*V2(cos(Rad2), sin(Rad2));
YAxis = (Point0Y * -Scale)*V2(sin(Rad2), -cos(Rad2));
v2 NewPos = XAxis + YAxis;
PosL[i].x = NewCenter.x + NewPos.x;
PosL[i].y = NewCenter.y + NewPos.y;
+ PosL[i].x += Interact->Position.x;
+ PosL[i].y += Interact->Position.y;
}
}
@@ -523,6 +367,13 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me
P[2] = IV2(PosL[2])*CompScale + UI->CompPos;
P[3] = IV2(PosL[3])*CompScale + UI->CompPos;
+ ImVec2 Mid_P[4];
+
+ Mid_P[0] = IV2(PosL[4])*CompScale + UI->CompPos;
+ Mid_P[1] = IV2(PosL[5])*CompScale + UI->CompPos;
+ Mid_P[2] = IV2(PosL[6])*CompScale + UI->CompPos;
+ Mid_P[3] = IV2(PosL[7])*CompScale + UI->CompPos;
+
ImU32 wcol = IM_COL32(0, 0, 255, 255);
draw_list->AddLine(P[0], P[1], wcol, 2.0f);
draw_list->AddLine(P[1], P[2], wcol, 2.0f);
@@ -532,76 +383,24 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me
draw_list->AddLine(P[0], P[2], wcol, 1.0f);
draw_list->AddLine(P[1], P[3], wcol, 1.0f);
-#if 0
- {
- ImU32 wcol = IM_COL32(0, 0, 255, 255);
- v2 Min = V2(10000, 10000), Max = V2(-10000, -10000);
- for (int i = 0; i < *PointCount; i++) {
- v2 Pos = PointData[i];
- if (Pos.x < Min.x) { Min.x = Pos.x; }
- if (Pos.y < Min.y) { Min.y = Pos.y; }
- if (Pos.x > Max.x) { Max.x = Pos.x; }
- if (Pos.y > Max.y) { Max.y = Pos.y; }
- }
- v2 Dimensions = Max - Min;
- v2 Center = Min + Dimensions/2;
- ImVec2 P[4] = { IV2(Min), ImVec2(Max.x, Min.y), IV2(Max), ImVec2(Min.x, Max.y) };
- P[0] = P[0]*CompScale + UI->CompPos;
- P[1] = P[1]*CompScale + UI->CompPos;
- P[2] = P[2]*CompScale + UI->CompPos;
- P[3] = P[3]*CompScale + UI->CompPos;
- ImVec2 C = IV2(Center)*CompScale + UI->CompPos;
- draw_list->AddNgon(C, 10, wcol, 8, 9.0f);
- /*
- for (int i = 0; i < *PointCount; i++) {
- v2 Pos = PointData[i];
- v2 XAxis = (Pos.x - Center.x) * V2(cos(Rad), sin(Rad));
- v2 YAxis = (Pos.y - Center.y) * V2(sin(Rad), -cos(Rad));
- Pos = XAxis + YAxis;
- ImVec2 PosS = IV2(Pos)*CompScale + UI->CompPos;
- draw_list->AddNgon(PosS, 10, wcol, 8, 9.0f);
- }*/
- draw_list->AddLine(P[0], P[1], wcol, 2.0f);
- draw_list->AddLine(P[1], P[2], wcol, 2.0f);
- draw_list->AddLine(P[2], P[3], wcol, 2.0f);
- draw_list->AddLine(P[3], P[0], wcol, 2.0f);
- }
- {
- ImU32 wcol = IM_COL32(255, 0, 255, 255);
- v2 Min = Interact->Min, Max = Interact->Max;
- ImVec2 P[4] = { IV2(Min), ImVec2(Max.x, Min.y), IV2(Max), ImVec2(Min.x, Max.y) };
- P[0] = P[0]*CompScale + UI->CompPos;
- P[1] = P[1]*CompScale + UI->CompPos;
- P[2] = P[2]*CompScale + UI->CompPos;
- P[3] = P[3]*CompScale + UI->CompPos;
- ImVec2 C = IV2(Center)*CompScale + UI->CompPos;
- draw_list->AddNgon(C, 10, wcol, 8, 9.0f);
- draw_list->AddLine(P[0], P[1], wcol, 2.0f);
- draw_list->AddLine(P[1], P[2], wcol, 2.0f);
- draw_list->AddLine(P[2], P[3], wcol, 2.0f);
- draw_list->AddLine(P[3], P[0], wcol, 2.0f);
- }
-#endif
-
- v2 XAxis2 = (BoxLength*CompScale.x)*V2(cos(Rad), sin(Rad));
- v2 YAxis2 = (BoxLength*CompScale.y)*V2(sin(Rad), -cos(Rad));
+ layer_transforms BoxTransforms = { NewCenter.x, NewCenter.y, 0.5, 0.5, (real32)(Rad / (PI / 180)), Scale };
+ v2 LayerPoint = Transform_ScreenSpaceToLocal(BoxTransforms, CompWidth, CompHeight, BoxLength.x, BoxLength.y, UI->CompPos, UI->CompZoom, ViewportMin, io.MousePos);
- // v2 XAxisPerp = (1.0f / LengthSq(XAxis))*XAxis;
- // v2 YAxisPerp = (1.0f / LengthSq(YAxis))*YAxis;
- // real32 LocalX = ((io.MousePos.x - UI->CompPos.x) - Center.x) ;
- // real32 LocalY = ((io.MousePos.y - UI->CompPos.y) - Center.y) ;
- layer_transforms BoxTransforms = { Center.x, Center.y, 0.5, 0.5, (real32)(Rad / (PI / 180)), Scale };
- v2 LayerPoint = Transform_ScreenSpaceToLocal(BoxTransforms, CompWidth, CompHeight, BoxLength.x, BoxLength.y, UI->CompPos, UI->CompZoom, ViewportMin, io.MousePos);
+ // for (int i = 0; i < 4; i++) {
+ // v2 Anchor = TransformPoint(BoxTransforms, BoxLength.x, BoxLength.y, BoxLength * Mid_Local[i]);
+ // Mid_P[i] = IV2(Anchor)*CompScale + UI->CompPos;
+ // }
real32 U = LayerPoint.x / BoxLength.x;
real32 V = LayerPoint.y / BoxLength.y;
+ DebugWatchVar("U", &U, d_float);
+ DebugWatchVar("V", &V, d_float);
ImVec2 ScaleHandleSize(50, 50);
bool32 OtherActions = ImGui::IsKeyDown(ImGuiKey_Z);
- /*
// First do the halfway scale points, since they don't need UVs considered:
for (int i = 0; i < 4; i++) {
ImGui::SetCursorScreenPos(Mid_P[i] - ScaleHandleSize/2);
@@ -612,29 +411,49 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me
ImGui::PopStyleColor();
if (ImGui::IsItemActivated() && !OtherActions) {
+ State->Interact_Active = interact_type_viewport_transform_gizmo;
State->InteractTransformMode = 1;
}
if (State->InteractTransformMode == 1 && ImGui::IsItemActive())
{
uint32 side = i;
- if (side == 0) {
- Interact->Scale -= io.MouseDelta.y / BoxLength.y;
- Interact->Position.y += io.MouseDelta.y / 2;
- } else if (side == 1) {
- Interact->Scale += io.MouseDelta.x / BoxLength.x;
- Interact->Position.x += io.MouseDelta.x / 2;
- } else if (side == 2) {
- Interact->Scale += io.MouseDelta.y / BoxLength.y;
- Interact->Position.y += io.MouseDelta.y / 2;
- } else if (side == 3) {
- Interact->Scale -= io.MouseDelta.x / BoxLength.x;
- Interact->Position.x += io.MouseDelta.x / 2;
+ v2 Dir = {};
+ if (i == 0) {
+ Dir = V2(-1, 1);
+ } else if (i == 1) {
+ Dir = V2(1, 1);
+ } else if (i == 2) {
+ Dir = V2(1, -1);
+ } else if (i == 3) {
+ Dir = V2(-1, -1);
+ } else {
+ Assert(0);
}
+
+ ImVec2 LengthVec = (io.MousePos - io.MouseClickedPos[0]) / CompScale;
+ real32 NegRad = -Rad;
+ v2 UnrotatedLengthVec = {};
+ {
+ v2 XAxis = (LengthVec.x * 1.0f)*V2(cos(NegRad), sin(NegRad));
+ v2 YAxis = (LengthVec.y * -1.0f)*V2(sin(NegRad), -cos(NegRad));
+ v2 UnrotatedLengthVec = XAxis + YAxis;
+ }
+
+ real32 Length = UnrotatedLengthVec.x * Dir.x;
+ DebugWatchVar("Len", &Length, d_float);
+ real32 BoxAxis = BoxLength.x;
+ Interact->Scale = 1.0f + Length / BoxAxis;
+ v2 MovePos = V2((Length / 2), -(Length / 2) * (BoxLength.y / BoxLength.x));
+ v2 XAxis = (MovePos.x * Dir.x)*V2(cos(Rad), sin(Rad));
+ v2 YAxis = (MovePos.y * Dir.y)*V2(sin(Rad), -cos(Rad));
+ v2 Pos = XAxis + YAxis;
+ Interact->Position.x = Pos.x;
+ Interact->Position.y = Pos.y;
}
+
ImGui::PopID();
}
- */
bool32 InBounds = false;
// Scale if cursor is on button within the UV, rotate if outside UV, and position if a non-button is dragged.
@@ -644,43 +463,67 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me
InBounds = true;
}
+ uint32 Col[4] = { IM_COL32(255, 0, 0, 255), IM_COL32(0, 255, 0, 255), IM_COL32(0, 0, 255, 255), IM_COL32(255, 255, 255, 255) };
for (int i = 0; i < 4; i++) {
ImGui::SetCursorScreenPos(P[i] - ScaleHandleSize/2);
ImGui::PushID(i);
ImGui::Button("##ScaleRotateCorners", ScaleHandleSize);
if (ImGui::IsItemActivated() && !OtherActions) {
- State->InteractTransformMode = 2;
- // if (InBounds)
- // State->InteractTransformMode = 1;
- // else
- // State->InteractTransformMode = 2;
+ if (InBounds)
+ State->InteractTransformMode = 1;
+ else
+ State->InteractTransformMode = 2;
State->Interact_Active = interact_type_viewport_transform_gizmo;
}
// Scale part
if (State->InteractTransformMode == 1 && ImGui::IsItemActive())
{
- // TODO(fox): Corner dragging scale only works in the X
- // axis. Mostly feels right when dragged how you expect,
- // but I'll fix it if someone complains.
- uint32 side = i;
- if (side == 0) {
- Interact->Scale -= io.MouseDelta.x / BoxLength.x;
- Interact->Position.x += io.MouseDelta.x / 2;
- Interact->Position.y += io.MouseDelta.x*(BoxLength.y/BoxLength.x) / 2;
- } else if (side == 1) {
- Interact->Scale += io.MouseDelta.x / BoxLength.x;
- Interact->Position.x += io.MouseDelta.x / 2;
- Interact->Position.y -= io.MouseDelta.x*(BoxLength.y/BoxLength.x) / 2;
- } else if (side == 2) {
- Interact->Scale += io.MouseDelta.x / BoxLength.x;
- Interact->Position.x += io.MouseDelta.x / 2;
- Interact->Position.y += io.MouseDelta.x*(BoxLength.y/BoxLength.x) / 2;
- } else if (side == 3) {
- Interact->Scale -= io.MouseDelta.x / BoxLength.x;
- Interact->Position.x += io.MouseDelta.x / 2;
- Interact->Position.y -= io.MouseDelta.x*(BoxLength.y/BoxLength.x) / 2;
+ ImVec2 LengthVec = (io.MousePos - io.MouseClickedPos[0]) / CompScale;
+ real32 NegRad = -Rad;
+ v2 XAxis = (LengthVec.x * 1.0f)*V2(cos(NegRad), sin(NegRad));
+ v2 YAxis = (LengthVec.y * -1.0f)*V2(sin(NegRad), -cos(NegRad));
+ v2 UnrotatedLengthVec = XAxis + YAxis;
+
+ v2 Dir = {};
+ if (i == 0) {
+ Dir = V2(-1, 1);
+ } else if (i == 1) {
+ Dir = V2(1, 1);
+ } else if (i == 2) {
+ Dir = V2(1, -1);
+ } else if (i == 3) {
+ Dir = V2(-1, -1);
+ } else {
+ Assert(0);
+ }
+
+ v2 Vector0 = V2(BoxLength.x, BoxLength.y);
+ real32 Dot = Inner(V2(-Vector0.y * Dir.x, Vector0.x * Dir.y), UnrotatedLengthVec);
+ bool32 Test = (Dot < 0.0f) ? 0 : 1;
+
+ if (!Test) {
+ real32 Length = UnrotatedLengthVec.x * Dir.x;
+ real32 BoxAxis = BoxLength.x;
+ Interact->Scale = 1.0f + Length / BoxAxis;
+ v2 MovePos = V2((Length / 2), -(Length / 2) * (BoxLength.y / BoxLength.x));
+ v2 XAxis = (MovePos.x * Dir.x)*V2(cos(Rad), sin(Rad));
+ v2 YAxis = (MovePos.y * Dir.y)*V2(sin(Rad), -cos(Rad));
+ v2 Pos = XAxis + YAxis;
+ Interact->Position.x = Pos.x;
+ Interact->Position.y = Pos.y;
+ } else {
+ real32 Mult = (i == 1 || i == 3) ? -1 : 1;
+ real32 Length = UnrotatedLengthVec.y * Mult * Dir.x;
+ real32 BoxAxis = BoxLength.y;
+ Interact->Scale = 1.0f + -Length / BoxAxis;
+ v2 MovePos = V2(-(Length / 2) * (BoxLength.x / BoxLength.y), (Length / 2));
+ v2 XAxis = (MovePos.x * Dir.x)*V2(cos(Rad), sin(Rad));
+ v2 YAxis = (MovePos.y * Dir.y)*V2(sin(Rad), -cos(Rad));
+ v2 Pos = XAxis + YAxis;
+ Interact->Position.x = Pos.x;
+ Interact->Position.y = Pos.y;
}
}
@@ -706,13 +549,16 @@ ImGui_Viewport_TransformUI2(project_data *File, project_state *State, memory *Me
ImGui::PopID();
}
-
- if (InBounds && !io.KeyAlt) {
- ImGui::SetCursorScreenPos(io.MousePos - ScaleHandleSize/2);
- ImGui::Button("##mover", ScaleHandleSize);
- if (!State->InteractTransformMode && ImGui::IsItemActivated() && !OtherActions) {
- State->Interact_Active = interact_type_viewport_transform_gizmo;
- State->InteractTransformMode = 3;
+ if (InBounds && !io.KeyAlt && !ImGui::IsKeyDown(ImGuiKey_Z) && !ImGui::IsKeyDown(ImGuiKey_ModShift)) {
+ v2 MouseLocalUV = ImGui_ScreenPointToCompUV(ViewportMin, UI->CompPos, UI->CompZoom, io.MousePos);
+ bool32 LayerHovered = Layer_TestForPoint(Memory, State, UI, SortedCompArray, SortedLayerArray, File->PrincipalCompIndex, MouseLocalUV);
+ if (LayerHovered) {
+ ImGui::SetCursorScreenPos(io.MousePos - ScaleHandleSize/2);
+ ImGui::Button("##mover", ScaleHandleSize);
+ if (!State->InteractTransformMode && ImGui::IsItemActivated() && !OtherActions) {
+ State->Interact_Active = interact_type_viewport_transform_gizmo;
+ State->InteractTransformMode = 3;
+ }
}
}
@@ -1246,7 +1092,7 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
if (State->Interact_Active == interact_type_viewport_transform) {
ImGui_Viewport_TransformUI(File, State, Memory, UI, io, draw_list, &State->Interact_Transform, ViewportMin, MainComp->Width, MainComp->Height, SortedKeyframeArray);
} else {
- ImGui_Viewport_TransformUI2(File, State, Memory, UI, io, draw_list, &PointCount, PointData, ViewportMin, MainComp->Width, MainComp->Height, SortedKeyframeArray);
+ ImGui_Viewport_TransformUI2(File, State, Memory, UI, io, draw_list, &PointCount, PointData, ViewportMin, MainComp->Width, MainComp->Height, SortedCompArray, SortedLayerArray, SortedKeyframeArray);
}
Memory_PopScratch(Memory, sizeof(v2) * 512);
}
@@ -1318,8 +1164,16 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
BoxMax.y > BoxMin.y)
BoxMax.y = (MousePos.y > ClickedPos.y) ? MousePos.y : ClickedPos.y;
if (io.MouseDelta.x || io.MouseDelta.y) {
- if (State->Tool == tool_default && State->Interact_Active == interact_type_none)
- State->Interact_Active = interact_type_viewport_selection;
+ if (State->Tool == tool_default && State->Interact_Active == interact_type_none) {
+ int32 Selection = Layer_TestSelection(Memory, State, UI, SortedCompArray, SortedLayerArray, File->PrincipalCompIndex);
+ if (!State->InteractTransformMode && Selection != -1) {
+ Layer_Select(Memory, State, Selection);
+ State->Interact_Active = interact_type_viewport_transform_gizmo;
+ State->InteractTransformMode = 3;
+ } else {
+ State->Interact_Active = interact_type_viewport_selection;
+ }
+ }
if (State->Interact_Active == interact_type_viewport_selection) {
Layer_DeselectAll(File, State, Memory);
@@ -1341,14 +1195,14 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
(IsHovered && IsDeactivated && !io.KeyCtrl && !io.KeyAlt)) &&
!ImGui::IsMouseDown(ImGuiMouseButton_Right) && !ImGui::IsKeyDown(ImGuiKey_Z))
{
- // Layer selection
- if (State->Tool == tool_default && State->Interact_Active == interact_type_none) {
- int32 Selection = Layer_TestSelection(Memory, State, UI, SortedCompArray, SortedLayerArray, File->PrincipalCompIndex);
- if (!io.KeyShift && State->Interact_Active == interact_type_none)
- Layer_DeselectAll(File, State, Memory);
- if (Selection != -1)
- Layer_Select(Memory, State, Selection);
- }
+ // Layer selection
+ if (State->Tool == tool_default && State->Interact_Active == interact_type_none) {
+ int32 Selection = Layer_TestSelection(Memory, State, UI, SortedCompArray, SortedLayerArray, File->PrincipalCompIndex);
+ if (!io.KeyShift && State->Interact_Active == interact_type_none)
+ Layer_DeselectAll(File, State, Memory);
+ if (Selection != -1)
+ Layer_Select(Memory, State, Selection);
+ }
}
if (IsDeactivated && State->Interact_Active == interact_type_viewport_selection) {
@@ -1518,6 +1372,7 @@ ImGui_Viewport(project_data *File, project_state *State, ui *UI, memory *Memory,
State->Interact_Dup_Previous[1] = State->Interact_Offset[1];
State->Interact_Offset[0] = 0;
State->Interact_Offset[1] = 0;
+ State->Interact_Transform = {};
History_Entry_End(Memory);
} else {
Assert(IsActive);
diff --git a/src/include/all.h b/src/include/all.h
index 9d7fe77..e2a2a2f 100644
--- a/src/include/all.h
+++ b/src/include/all.h
@@ -507,6 +507,8 @@ Transform_Recurse(project_state *State, memory *Memory, block_composition *MainC
sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray,
real32 *MinX, real32 *MinY, real32 *MaxX, real32 *MaxY);
+static bool32
+Layer_TestForPoint(memory *Memory, project_state *State, ui *UI, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 PrincipalIndex, v2 CompUV);
static v2
TransformPoint(layer_transforms T, real32 Width, real32 Height, v2 Point);
diff --git a/src/include/my_math.h b/src/include/my_math.h
index 938ed3c..ed26bc8 100644
--- a/src/include/my_math.h
+++ b/src/include/my_math.h
@@ -576,6 +576,12 @@ Length(v2 A)
return sqrt(Inner(A, A));
}
+inline real32
+Length(ImVec2 A)
+{
+ return sqrt(Inner(A, A));
+}
+
inline uint32
Floor(uint32 A, uint32 B)
{
diff --git a/src/layer.cpp b/src/layer.cpp
index 591487e..3686d75 100644
--- a/src/layer.cpp
+++ b/src/layer.cpp
@@ -371,6 +371,29 @@ Layer_TraverseForPoint(project_data *File, project_state *State, memory *Memory,
}
// TODO(fox): Precomps?
+static bool32
+Layer_TestForPoint(memory *Memory, project_state *State, ui *UI, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 PrincipalIndex, v2 CompUV)
+{
+ block_composition *Comp = (block_composition *)Memory_Block_AddressAtIndex(Memory, F_Precomps, PrincipalIndex);
+ sorted_comp_array SortedCompStart = SortedCompArray[PrincipalIndex];
+ sorted_layer_array *SortedLayerStart = Sorted_GetLayerStart(SortedLayerArray, SortedCompArray, PrincipalIndex);
+ for (int i = SortedCompStart.LayerCount - 1; i >= 0; i--) {
+ sorted_layer_array SortEntry = SortedLayerStart[i];
+ uint32 Index_Physical = SortEntry.Block_Layer_Index;
+ block_layer *Layer = (block_layer *)Memory_Block_AddressAtIndex(Memory, F_Layers, Index_Physical);
+ int Width, Height;
+ Layer_GetDimensions(Memory, Layer, &Width, &Height);
+ layer_transforms T = Layer_GetTransforms(Layer);
+ v2 UV = T_CompUVToLayerUV(T, Comp->Width, Comp->Height, Width, Height, CompUV);
+ if (UV.x <= 1.0f && UV.x >= 0.0f && UV.y <= 1.0f && UV.y >= 0.0f && Layer->IsSelected)
+ {
+ return 1;
+ }
+ }
+ return 0;
+}
+
+// TODO(fox): Precomps?
static int32
Layer_TestSelection(memory *Memory, project_state *State, ui *UI, sorted_comp_array *SortedCompArray, sorted_layer_array *SortedLayerArray, uint16 PrincipalIndex)
{
@@ -513,6 +536,8 @@ Shape_TestBoxSelect(layer_transforms T, uint32 CompWidth, uint32 CompHeight, uin
P0->x = Pos0.x;
P0->y = Pos0.y;
}
+#endif
+#if 1
nvg_point *P0 = &Point[PointCount-1];
nvg_point *P1 = &Point[0];
for (int i = 0; i < PointCount; i++) {
@@ -526,32 +551,8 @@ Shape_TestBoxSelect(layer_transforms T, uint32 CompWidth, uint32 CompHeight, uin
return true;
P0 = P1++;
}
- return false;
-#else
- v2 *P0_B = &Box[3];
- v2 *P1_B = &Box[0];
- for (int x = 0; x < 4; x++) {
- nvg_point *P0 = &Point[PointCount-1];
- v2 Pos0 = TransformPoint(T, ShapeWidth, ShapeHeight, V2(P0->x, P0->y));
- if (Pos0.x > Box[0].x && Pos0.x < Box[2].x &&
- Pos0.y > Box[0].y && Pos0.y < Box[2].y)
- return true;
- P0->x = Pos0.x;
- P0->y = Pos0.y;
- nvg_point *P1 = &Point[0];
- for (int i = 0; i < PointCount; i++) {
- v2 Pos1 = TransformPoint(T, ShapeWidth, ShapeHeight, V2(P1->x, P1->y));
- if (Pos1.x > Box[0].x && Pos1.x < Box[2].x &&
- Pos1.y > Box[0].y && Pos1.y < Box[2].y)
- return true;
- if (Line_TestIntersect(P0->x, P0->y, P1->x, P1->y, P0_B->x, P0_B->y, P1_B->x, P1_B->y))
- return true;
- P0 = P1++;
- }
- P0_B = P1_B++;
- }
- return false;
#endif
+ return false;
}
static void
@@ -575,8 +576,8 @@ Layer_TestBoxSelect(memory *Memory, project_state *State, ui *UI, sorted_comp_ar
uint32 NumberOfVerts = NVG_FlattenPath(Memory, Shape, Layer->ShapeOpt, NVGPointData,
State, T, Shape->Width, Shape->Height, Comp->Width, Comp->Height, 1, &ShapeMin, &ShapeMax);
v2 Box[4] = { MinPos, V2(MinPos.x, MaxPos.y), MaxPos, V2(MaxPos.x, MinPos.y) };
- if (Shape_TestBoxSelect(T, Comp->Width, Comp->Height, Shape->Height, Shape->Width, Box, NVGPointData, NumberOfVerts)) {
- Layer_Select(Memory, State, i);
+ if (Shape_TestBoxSelect(T, Comp->Width, Comp->Height, Shape->Width, Shape->Height, Box, NVGPointData, NumberOfVerts)) {
+ Layer_Select(Memory, State, Index_Physical);
}
Memory_PopScratch(Memory, sizeof(nvg_point) * 1024);
diff --git a/src/main.cpp b/src/main.cpp
index d1e992a..fd56316 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -21,8 +21,6 @@ uint32 BitmapFill = 0x00000001;
#include <curl/curl.h>
#endif
-static real32 aaa;
-
#if SPECIAL
#else
#include "memory.cpp"
diff --git a/src/prenderer.cpp b/src/prenderer.cpp
index 37fb113..53025b2 100644
--- a/src/prenderer.cpp
+++ b/src/prenderer.cpp
@@ -67,24 +67,23 @@ Transform_ApplyInteractive(interact_transform Interact, real32 *OutputX, real32
{
v2 BoxLength = Interact.Max - Interact.Min;
v2 Center = Interact.Max - (BoxLength/2);
- if (Interact.RadianOffset != 0.0f && Interact.Radians != 0.0f) {
+ if (Interact.RadianOffset != 0.0f) {
v2 LocalCenter = Interact.NewCenter;
real32 Rad = Interact.RadianOffset;
real32 Point0X = Center.x - Interact.OGCenter.x;
real32 Point0Y = Center.y - Interact.OGCenter.y;
- v2 XAxis = (Point0X * Interact.Scale)*V2(cos(Rad), sin(Rad));
- v2 YAxis = (Point0Y * Interact.Scale)*V2(sin(Rad), -cos(Rad));
+ v2 XAxis = (Point0X * 1.0f)*V2(cos(Rad), sin(Rad));
+ v2 YAxis = (Point0Y * 1.0f)*V2(sin(Rad), -cos(Rad));
Center = Interact.OGCenter + XAxis + YAxis;
}
-
real32 Point0X = Center.x - *OutputX;
real32 Point0Y = Center.y - *OutputY;
real32 Rad = Interact.Radians;
real32 Rotation = Rad / (PI / 180);
- v2 XAxis = (Point0X * Interact.Scale)*V2(cos(Rad), sin(Rad));
+ v2 XAxis = (Point0X * Interact.Scale)*V2(cos(Rad), sin(Rad));
v2 YAxis = (Point0Y * -Interact.Scale)*V2(sin(Rad), -cos(Rad));
real32 X0 = -XAxis.x - YAxis.x + Center.x;