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#define AmountOf(Array) sizeof((Array)) / sizeof((Array)[1])

typedef int8_t int8;
typedef int16_t int16;
typedef int32_t int32;

typedef int64_t int64;
typedef int32 bool32;

typedef uint8_t uint8;
typedef uint16_t uint16;
typedef uint32_t uint32;
typedef uint64_t uint64;

typedef float real32;
typedef double real64;

// is there a compiler variable for 32 vs 64 bit like this?
typedef uint64 ptrsize;

#define NORMALIZED_COL_MIN { .col = V4(0.0f, 0.0f, 0.0f, 0.0f) }
#define NORMALIZED_COL_MAX { .col = V4(1.0f, 1.0f, 1.0f, 1.0f) }
#define NORMALIZED_REAL_MIN { 0.0f }
#define NORMALIZED_REAL_MAX { 1.0f }

#define TESS_TOL 1.5f     // Level of tesselation for bezier calculations; ImGui's default value

// All of these MIN/MAX values are arbitrarily chosen; they can probably be
// increased if the user requires it.

#define PROPERTY_REAL_MAX 1000000
#define PROPERTY_REAL_MIN -1000000

#define MAX_LAYERS 2048
#define MAX_EFFECTS 32
#define MAX_SOURCES 1024
#define MAX_MASKS 8
#define MAX_PROPERTIES_PER_EFFECT 16
// max keyframes on a single channel is 2048
#define MAX_KEYFRAME_BLOCKS 64
#define MAX_KEYFRAMES_PER_BLOCK 32
#define STRING_SIZE 1024

#define MAX_SELECTED_PROPERTIES 16